Showing posts with label #pulp. Show all posts
Showing posts with label #pulp. Show all posts

Saturday, February 11, 2023

Reaver Quickstart Print Available!

What's this!?

The Print-on-Demand version of Reaver: Sword & Sorcery RPG Quickstart is now available from DriveThruRPG! Overall, I am very happy with the print version and everything looks as intended. The only thing to expect is that the colors are a bit muted and dark compared to your digital version. This is normal for the "Standard Print" version from DTRPG, and I wanted to keep costs low.

Also, don't forget to check out our ZineQuest offering, Darkness of the Demimonde on Kickstarter--funded and currently chasing stretch goals!




 

Wednesday, February 8, 2023

Darkness of the Demimonde Kickstarter Update!

Greetings!

We have reached the end of the first week of this project, and what a week! Quite unexpectedly, we funded on the second day, and over the next few days, backers helped us crush the three stretch goals we had planned! Every version of the book will have an additional scenario included in the book and every backer will receive a separate digital pack of twelve pregenerated characters with matching VTT tokens, each with custom art by me. This should be plenty of material to allow you to jump right in and start playing Darkness of the Demimonde!


I mentioned last week that I would be considering adding a few additional stretch goals to improve the product and I've chosen two that won't delay fulfillment nor hinder shipping of the Deluxe Edition.


First, we've again contacted Scott Malthouse who has agreed to pen another adventure! Upon reaching $2,000, we'll add that scenario directly to all versions of the book! You'll have three scenarios in the book, ready to be played!


Second, at $2,500, we have a special improvement to the limited edition print run! We will increase the weight of the cardstock cover from 110# to 130#. This will only affect Deluxe Limited Edition print version of the book, but will make the book more resilient to table wear and give it a nice tactile feel.

Thanks to all of you who have supported the project! If you haven't yet, please do visit the Kickstarter page and see if its for you!

Cheers!


 

Monday, January 16, 2023

Reaver Quickstart Released!

What ho, Reavers!?

I am happy to announce that today, Reaver: Sword & Sorcery Role-Playing Game Quickstart Rules and Scenario has been released! You can find it on DriveThruRPG or by simply clicking the previous link. The PDF is free, unless you'd like to offer a few dollars to support further development (which is GREATLY appreciated!). A softcover print-on-demand book will follow in the coming weeks!

What's in the book?

  • 28 pages of game rules covering things like combat, healing, and travel.
  • 13 pages of sorcery rules and spells.
  • 10 pages of Adversaries.
  • 18-page sandbox, The Slavers of Sebek and Other Tales, with two adventure hooks!
  • You'll also receive 6 pregenerated 3rd-level characters ready for the adventures ahead.

This Quickstart is aimed at helping us finalize the game, so please offer feedback! We are officially opening out Discord to the public to offer a forum for comments, or you can leave comments here, or find @ravengodgames on Twitter and Instagram!

Enjoy! 


 

Tuesday, January 10, 2023

Announcing Darkness of the Demimonde!


What is Darkness of the Demimonde?

Coming to Kickstarter for Zinequest '23, Darkness of the Demimonde is a rules light RPG about vampires and psychics, occultists and investigators, and all things supernatural, set in the Victorian Age. Did you like Penny Dreadful, Hammer Horror, The Alienist, and Sherlock Holmes? That's what we're trying to bring to your table!

Based in Tunnel Goons (by Nate Treme) and The Midnight Chimes (by Scott Malthouse), Darkness of the Demimonde uses a simple 2d6 system with the majority of the rules on three pages. The game will let you play normal human PCs as well as a variety of supernatural characters, like vampires and werewolves.

Look for it in February!


 


Wednesday, December 14, 2022

Reaver Quickstart Coming Soon!

**Note: Reaver has greatly evolved since this post.**

Hello everyone!

It's been quite a while since I posted an update and wanted to fill everyone in on the progress of Reaver Sword & Sorcery RPG. To say the least it's been quite a year. I attended Origins Game Fair in October of 2021 and ran several sessions of Reaver; at that time the original version of the Quickstart was complete and ready to be released. I was blessed with some excellent players who offered some very important feedback on the game mechanics and I took this to heart. Keeping their feedback in mind, I returned home and proceeded running my home play test group and it was then that I realized that the players in my group (who were familiar with the game) were having the same issues that the players at Origins were having—basically that having a non-unified system of rules was confusing. So, at about the end of October or maybe early November of 2021 I decided that I would rewrite the core mechanics and try to streamline the system.

This amounted to me eschewing one of my original goals—to make a familiar game—and also pushing the project way out of my initial release window. I was fine with that, I'm a one-person-show for the most part and didn't feel beholden to a schedule, and do believe that this was the correct decision. However, I also realize that many of you were hoping to see it sooner and all I can say is that I apologize for the lateness, but rest assured that you are getting a better game!

I spoke a bit about the Quickstart (and other projects) on Nerd's RPG Variety Cast, check it out!
Episode 444


 

What Has Changed?
Well, I went through several iterations of rules, testing constantly, but in the end most of the D&D-style combat mechanics have been stripped out (no more d20 attack rolls against a target AC) and everything operates off of a die chain system. Most rolls are made by the players—you roll Defense to avoid attacks and Adversary abilities modify your rolls. If you've played The Black Hack or the original Symbaroum, you'll have the idea. Otherwise, there've been any number of minor tweaks to the rules and text, things like renaming to Attributes to better reflect the genre, making conditions easier to use, and so on.

Where Does it Stand?
The 90-page Quickstart is being proofed now and I'll have to do some clean-up resulting from that and finalize the page numbers and hyperlinks in the PDF. Once those are completed, I'll be posting the PDF as PWYW, i.e. free, and getting a print option up soon afterwards (this will be softcover for a small price).

In the Quickstart, you'll be getting a hefty amount of the core rule system, spells, a sandbox-style adventure with two adventure hooks and months-worth of gaming possible (I personally ran the material for 4-5 months playing every other week). Of course, you can pick one of the hooks and run it as a one-shot without issue.

Setting?
The implied setting of Reaver is called The Sagas of Cennor and is more grit than gonzo, more dark fantasy than weird—its much more akin to a Bran Mak Morn-style world than an Elric world. It's the kind of Sword & Sorcery that is a simple side-step from historical adventure fiction, where protagonists can be big heroes, so long as their luck holds, but the Raven God always withdraws his favor eventually.

Watch this space!