Thursday, January 26, 2023

Interview with The GMologist Presents!

This week, I was invited on and honored to be interviewed on The GMologist Presents! The host of the show, Karl Rodriguez, and I talked about a wide variety of topics, from our gaming history to current projects, the newly released Reaver RPG Quickstart and the upcoming Darkness of the Demimonde Kickstarter, and more. Direct link to the interview.

Karl is a regular in my Reaver playtest group and an all around great guy; if you haven't been following his show, you can find it on Apple Podcasts, Anchor, and Spotify!

And a quick reminder that you can sign up to be notified when the Demimonde Kickstarter goes live at the above link! The KS runs from Feb. 1--Feb. 28 2023, can we hit 100 followers before it starts!?



Thursday, January 19, 2023

Darkness of the Demimonde Kickstarter Page!

Lots of things happening at Raven God Games this year! 

Not only is the Reaver Quickstart now available, we've just completed set-up of our first Kickstarter project, Darkness of the Demimonde, a rules-light, RPG of Victorian Pulp Horror. 

You can sign up on the Kickstarter page to be notified when the project launches on February 1st! 

 


Monday, January 16, 2023

Reaver Quickstart Released!

What ho, Reavers!?

I am happy to announce that today, Reaver: Sword & Sorcery Role-Playing Game Quickstart Rules and Scenario has been released! You can find it on DriveThruRPG or by simply clicking the previous link. The PDF is free, unless you'd like to offer a few dollars to support further development (which is GREATLY appreciated!). A softcover print-on-demand book will follow in the coming weeks!

What's in the book?

  • 28 pages of game rules covering things like combat, healing, and travel.
  • 13 pages of sorcery rules and spells.
  • 10 pages of Adversaries.
  • 18-page sandbox, The Slavers of Sebek and Other Tales, with two adventure hooks!
  • You'll also receive 6 pregenerated 3rd-level characters ready for the adventures ahead.

This Quickstart is aimed at helping us finalize the game, so please offer feedback! We are officially opening out Discord to the public to offer a forum for comments, or you can leave comments here, or find @ravengodgames on Twitter and Instagram!

Enjoy! 


 

Tuesday, January 10, 2023

Announcing Darkness of the Demimonde!


What is Darkness of the Demimonde?

Coming to Kickstarter for Zinequest '23, Darkness of the Demimonde is a rules light RPG about vampires and psychics, occultists and investigators, and all things supernatural, set in the Victorian Age. Did you like Penny Dreadful, Hammer Horror, The Alienist, and Sherlock Holmes? That's what we're trying to bring to your table!

Based in Tunnel Goons (by Nate Treme) and The Midnight Chimes (by Scott Malthouse), Darkness of the Demimonde uses a simple 2d6 system with the majority of the rules on three pages. The game will let you play normal human PCs as well as a variety of supernatural characters, like vampires and werewolves.

Look for it in February!


 


Thursday, December 15, 2022

Eldritch Tales 3rd-Party Products!

Greetings Investigators!

I'm happy to inform everyone that there are some fine, third-party products for Eldritch Tales: Lovecraftian White Box Role-Playing! Some of these have been out for a while now and have gone completely under my radar, so I'll apologize for the lateness of this!

Parts Per Million has released a handful of quick scenarios, available singly or in a nice Eldritch Tales Investigation Bundle, as well as OSR Cosmic Horror Solo Role-playing, a guide for running Eldritch Tales without a referee! PPM has a ton of products available on DTRPG, many of them solo-play-oriented.

Azukail Games has released a short scenario called Spawn of the Temple and an assortment of magic items gathered in A Baker's Dozen of Sorcerous Items. Azukail also publishes 3rd party products for a number of different games systems, as well as stock art and other publisher resources.

Be sure to slither over to DriveThruRPG and support these great creators!


Wednesday, December 14, 2022

Reaver Quickstart Coming Soon!

Hello everyone!

It's been quite a while since I posted an update and wanted to fill everyone in on the progress of Reaver Sword & Sorcery RPG. To say the least it's been quite a year. I attended Origins Game Fair in October of 2021 and ran several sessions of Reaver; at that time the original version of the Quickstart was complete and ready to be released. I was blessed with some excellent players who offered some very important feedback on the game mechanics and I took this to heart. Keeping their feedback in mind, I returned home and proceeded running my home play test group and it was then that I realized that the players in my group (who were familiar with the game) were having the same issues that the players at Origins were having—basically that having a non-unified system of rules was confusing. So, at about the end of October or maybe early November of 2021 I decided that I would rewrite the core mechanics and try to streamline the system.

This amounted to me eschewing one of my original goals—to make a familiar game—and also pushing the project way out of my initial release window. I was fine with that, I'm a one-person-show for the most part and didn't feel beholden to a schedule, and do believe that this was the correct decision. However, I also realize that many of you were hoping to see it sooner and all I can say is that I apologize for the lateness, but rest assured that you are getting a better game!

I spoke a bit about the Quickstart (and other projects) on Nerd's RPG Variety Cast, check it out!
Episode 444


 

What Has Changed?
Well, I went through several iterations of rules, testing constantly, but in the end most of the D&D-style combat mechanics have been stripped out (no more d20 attack rolls against a target AC) and everything operates off of a die chain system. Most rolls are made by the players—you roll Defense to avoid attacks and Adversary abilities modify your rolls. If you've played The Black Hack or the original Symbaroum, you'll have the idea. Otherwise, there've been any number of minor tweaks to the rules and text, things like renaming to Attributes to better reflect the genre, making conditions easier to use, and so on.

Where Does it Stand?
The 90-page Quickstart is being proofed now and I'll have to do some clean-up resulting from that and finalize the page numbers and hyperlinks in the PDF. Once those are completed, I'll be posting the PDF as PWYW, i.e. free, and getting a print option up soon afterwards (this will be softcover for a small price).

In the Quickstart, you'll be getting a hefty amount of the core rule system, spells, a sandbox-style adventure with two adventure hooks and months-worth of gaming possible (I personally ran the material for 4-5 months playing every other week). Of course, you can pick one of the hooks and run it as a one-shot without issue.

Setting?
The implied setting of Reaver is called The Sagas of Cennor and is more grit than gonzo, more dark fantasy than weird—its much more akin to a Bran Mak Morn-style world than an Elric world. It's the kind of Sword & Sorcery that is a simple side-step from historical adventure fiction, where protagonists can be big heroes, so long as their luck holds, but the Raven God always withdraws his favor eventually.

Watch this space!

Tuesday, August 30, 2022

RPGaDay 2022!

While I'm not personally participating in #RPGaDay2022, two of my excellent playtesters shared #REAVER character stories. Karl Rodriguez the @gmologist spoke of his shaman, Askold, while Jason Connerly of Nerd's RPG Variety Cast, covered Brutus the rogue. Always a pleasure gaming with these gents! My thanks, fellows!

The GMologist Episode RPGaDay Week 4