Showing posts with label #cthulhu. Show all posts
Showing posts with label #cthulhu. Show all posts

Friday, February 14, 2020

We've Got No Spine...

Just a quick update here... I returned from vacation to find The Eldritch Inquirer, second proof waiting for me. A deep perusal confirmed that all interior issues are fixed and it looks really quite nice, in my humble opinion.

The Standard version lacks some of the clarity and sharpness of the Premium, which you can see in these images. The Premium has a slightly more yellowed look as opposed to the Standard's more grey texture.

Premium left, Standard right

Premium top, Standard bottom

The only concern is that the spine text rolled to the front cover on both versions. It turns out that Lightning Source (the printer) has a 1/8" variation margin, meaning that text can move up to that distance on a finished product and they consider it acceptable. However, I don't. After some discussion with OBS support, I've decided to remove the spine text. I'll be ordering the final proof ASAP! Sorry for the delay!

A few more images of the interior, both from the Premium version ...

Cheers!


Sunday, January 19, 2020

Inquirer Update and other thoughts...

Wanted to update everyone concerning the Eldritch Inquirer.  I received the first print proofs and overall they looked really good! Still, there were a few corrections to make and I am waiting on an answer from DTRPG on something specific. Once I hear back from them, I'll be able to upload again and get a second round of proofs ordered next week. I'm also going back and forth on whether to release the "Standard" version - seems kind of meh, but would be a cheaper option than the "Premium" format. The Premium is much cleaner, also note the trim difference between the two.

1/21/20 UPDATE ... Uploaded new files today and will be ordering new proofs as soon as the they clear!


Premium

Standard
Something else that has been on my mind lately is Sword & Sorcery. For...well at least a year and a half now, probably a bit longer, I have had it in my mind that I want to write my on S&S style game using White Box as a base to build on, while at the same time stepping away from that game. When writing Eldritch Tales, I made a number of concessions for the sake of compatibility and that led to me including elements that weren't my favorite. And worse making a game that I know is a bit wonky in places.

So, why is suddenly fore in my brain again? I recently heard (from John Large on the Purple Worm podcast) that James Spahn was rewriting and Kickstarting his excellent The Hero's Journey, also based on White Box. When I investigated, I found that James had been talking about his developments on his blog for quite some time (Halfling's Luck) and was voicing similar concerns. I thought, maybe now is the time to revisit this...?

(Find THJ 2e right now on Kickstarter!)

The first question that comes to mind - do we need another S&S game? Well, maybe not. Everyone knows that Inlove Astonishing Swordsmen and Sorcerers of Hyperborea, but there are many other great games out there - Conan 2d20, Savage Worlds Beasts & Barbarians and Solomon Kane, Barbarians of Lemuria, Crypts & Things, just to name a few. Still, I want a game that brings together all of the elements that I love, from many other games, but built into new package... so, yeah, maybe a "heartbreaker" game and probably not for everyone, but we'll try to work on that.

What are my goals with this game?
First, write a game that is somewhere between White Box and AS&SH in terms of rules weight. It will show clear inspiration from these games, as well as others like The Black Hack, DCC, 5E, and Conan, not to mention The Hero's Journey.

Next, write a game that could easily be adapted to "historical fantasy" or "alternate history" style games. And honestly the game may sit more closely in these genres than S&S anyway. For example, in the Berserker class that I've drafted, I have stripped out the polymorph ability found in many games, so that what is left is a less fantastic version of the archtype, something more akin to Egil Sallagrimsson than Beorn from The Hobbit.

Finally, step away from some of the traditional elements of fantasy RPGs. Vancian magic will be gone in favor of something more akin to what you see in Eldritch Tales; Armor Class completely changed to actually represent what armor does (it doesn't keep you from being hit, it keeps you from being injured when you are hit); that sort of thing. Still, much of the classic will remain like Classes, Saving Throws, and whatnot.

What do I have written? Quite a bit is drafted - Classes, much of the rules, sorcery, some of the spells, and equipment, have all been visited. Somewhere around 33,000 words (much of this is spells). 

How much has been playtested? Absolutely none of it! Not quite there yet. I'll run it with my home group first, and hope to have something stable by April, when I attend Roundtable Con.

What's this game called? I've no idea! My working title is "Ages Undreamed Of" but that may step on the toes of the Conan: Adventures in an Age Undreamed Of property. So, I'm working up other ideas.

Stay tuned for more updates and thanks for visiting!

Friday, August 16, 2019

Cthulhu Mythos Sale!

Eldritch Tales: Lovecraftian White Box Role-Playing and related products are part of the *Cthulhu Mythos Sale* over at DriveThruRPG.

Not only that, I've permanently reduced the prices of the PDF, Softcover, and Hardcover versions of the core book!

Celebrate H. P. Lovecraft's birthday with some new gaming goodness!

https://www.drivethrurpg.com/mythos.php?manufacturers_id=9237&filters=0_0_0_0_0_45178#selectpub

Saturday, February 23, 2019

Eldritch Tales Referee Screen Now Available!

Great News!

The Eldritch Tales: Lovecraftian White Box Role-Playing Referee Screen and Reference Sheets are now available at DriveThruRPG and RPGNow!

There are 5 interchangeable internal sheets containing all of the important tables from the Core Rulebook, as well as two additional bits - the Insanity Saving Throw flowchart and the Skill Reference list - both of which should prove very useful at the table. Finally there are 4 external sheets of artwork to decorate the front of your screen or use as handouts, mood setters, etc. All are color, landscape format and 8.5"x11".

The sheets are available in PDF for $3.99 and in Print (with PDF) for $9.99. If you purchase the print version, you will given the option to add a vinyl GM Screen for an additional cost at checkout. I was skeptical about the quality of the screen and bought one myself. I can tell you that this thing is HEAVY DUTY! It seem very well made, and has four panels, with sleeves front and back, and measures about 45.5" in length by 9.25" high. Have a look at the pictures below!

A few additional observations...
  • The sheets are interchangeable so you can customize your GM Screen to other games!
  • The cards are printed on a thick cardstock and should prove durable and long-lasting.
  • The vinyl screens are only shipped from the United States, so overseas shipping is expensive. I encourage those outside the U.S. to find a vinyl GM Screen locally.
  



Wednesday, January 23, 2019

Eldritch Tales in Print!

Greetings and belated Happy New Year to all!

Thank you all for your patience throughout the past year. I am coming to you with excellent news - Eldritch Tales: Lovecraftian White Box Role-Playing is now available in print-on-demand! 

Standard Color Softcover is priced at $29.99 while the Premium Color Hardcover is priced at $44.99.

If you bought the PDF version before today (January 23, 2019), you should have received a coupon  allowing you to purchase the Hardcover version for $35, that's $9.99 off the normal price!
(Remember that to have received the discount email, you have to have your account set up to allow contact from Raven God Games!)

***UPDATE*** It has come to my attention that the original coupon I sent out to early supporters did not work correctly and I have sent a new coupon that should work!

Also note that the PDF version has been updated with a few minor corrections and a form-fillable character sheet has been added for download as well! Use the links below to head over to RPGNow today!



Here are some photos of the final proofs of the print version.

Hardcover on left, softcover on right.
Hardcover on bottom, softcover above.
The Hardcover spine seems tight and durable.

These final two offer a comparison of the same page spread, softcover above and hardcover below. The edge color in the hardcover is ever so slightly brighter than the softcover.

Thursday, September 13, 2018

Eldritch Tales Hardcover Discount

Greetings Folks!

I am happy to announce that we have just broke 100 PDF copies of Eldritch Tales sold! In thanks for this early support, RGG will be offering a discount to those who buy the PDF version of Eldritch Tales before print release day! That day is still a few weeks out, so there is plenty of time to jump in! 

Because we can't effectively and efficiently personalize the discount, we'll only be offering this discount on Hardcovers purchased through RPG Now/DriveThruRPG. Here's how it will work:
 
All early supporters who bought the Eldritch Tales PDF before PoD release will receive an email from Raven God Games, via RPG Now, with a link to the discounted hardcover. The discount will be for the full price of the PDF ($9.99), allowing you to purchase the Hardcover for $35! 

In comparison to the Print+PDF bundle, this Early Support Discount will save you $3, and net you the PDF for free!

Remember, this offer is only good on PDFs purchased before print release, so if you are  planning to pick up the print book, go grab the PDF at RPGNow!

PLEASE NOTE: This is very important, in order for you to receive the email discount, you have to allow Raven God Games to send you emails. You can make sure you're signed up on your Account page at RPG Now; under "Notifications" choose "Select how I wish to be contacted by publishers." On the next page, find RGG and add us to your email list!

Thanks for all of your support!


Monday, September 10, 2018

PDF Update and Other News

So, today I uploaded "Version 2" of the Eldritch Tales PDF to RPG Now! We've corrected and fixed all errors we could find, from typos to layout inconsistencies. I also dropped a new landscape character sheet into the downloads, this one was made by Tom Novosel and matches his excellent layout. Its very clean, easy to read and has an Art Deco feel!


Since release, Eldritch Tales has been featured on Yog-Sothoth.com and has received great feedback all-around! Mark Siefert, who playtested ET and has been a long time supporter of the project, has created an Eldritch Tales Fan Community over on G+. I had this on my own to-do list, but Mark actually beat me to it, so rather than having two communities, Mark's ETFC will be the official place to find ET news. Be sure to join up and take part in our growing discussions, we'd all love to hear your questions, input and comments on things Lovecraftian! Thanks to Mark for setting this up!

Next, Jonathan Hicks has written a very nice review of Eldritch Tales. Be sure to stop over at his blog, Farsight Blogger, and check it out! Thanks for the review, Jonathan!

Around the time that Eldritch Tales went live, Rafael Beltrame contacted me and asked to do a mini-interview for his Brazilian blog, Modulos RPG, in which he reviews and discusses older editions of D&D and OSR games. The link will take you to the interview post, but you can find a link there for the English translation. Thanks for your interest in ET, Rafael, I had a great time answering your questions!

And finally, something that only recently came to my attention. Skinner Games, dropped an actual play video of their play through of an earlier version of Eldritch Tales. Due to their tight schedule, Skinner Games wasn't able to get any sessions in before the playtest closed, but they were still enthusiastic about getting a game in before live release. They actually streamed the game back in May, but I didn't learn about it until late August. Shame on me. Like I said, this is an earlier version of the rules and not everything you see here carried over to the final product. Check out the video on YouTube! Many thanks to the Skinner Games team!

Sunday, August 26, 2018

Post Release Update!

Hi Everyone!

I wanted to update you all on the current behind-the-scenes activity concerning Eldritch Tales, but first, I'd like to send you over to Tenkar's Tavern! +Erik Tenkar shared his thoughts on the first half of the book and has enjoyed his read so far. He's also talked a bit about the game on his Anchor podcast, Tavern Chat. If your planning on picking up the PDF, stop at the Tavern and use his affiliate link!

Art by Del Teigeler

As far as updates:
I've done a final proof and found a bunch of minor corrections (and a few major, unexplainable ones). +Tom Novosel plans to take care of these fixes this week as we prepare Version 2 of the PDF.

Version 2? In order to go to print we need to add a few pages - two for the character sheet, one for full page art, one filler art. Nothing major and all at the end of the book. We also have to finish up the back cover and Tom had a great idea that we are going to go with, I think you'll all dig it!

Print? I know many of you are anxiously awaiting POD release, here's the plan. Once all of the above work is done, we'll release V2 and order print proofs. I imagine I won't have those in hand for about two weeks, at which point I'll look them over for issues and, barring any major errors, POD will drop. Maybe four weeks out.
  • Color options will be available via DriveThruRPG/RPGNow in Standard Softcover and Premium Hardcover. You'll be able to choose POD only or bundled with the PDF (in which case the PDF will be steeply discounted).
  • Black & White options will be available through Lulu. These will also be SC/HC and will offer a more inexpensive option for table copies. And you'll be able to use those fantastic Lulu coupons for an even better deal!
What Else?
I've been releasing stock art for 3rd-party publishers and will continue to do so over the next week or so. This is all available for use with any publication, not just Eldritch Tales Compatible products.

We will be releasing a second version of the character sheet, made by Tom to closely match his layout. This is the one that will appear in the book.

Next will be a set of reference sheets that will double as GM screen inserts. This will include all the most important tables from the book, as well as a Skill reference table and a flow chart for Insanity Saves, neither of which currently appear in the book. I think these will be really useful at the table.

Right, that's all for now. Thanks for your support and interest!
Cheers!

Find Eldritch Tales at RPGNow!

Monday, August 20, 2018

Eldritch Tales RPG Released!!



Hello Everyone, 

Raven God Games is proud to announce that, after more than two years of development, Eldritch Tales: Lovecraftian White Box Role-Playing has released on this auspicious day, the birthday of Howard Phillips Lovecraft himself. Eldritch Tales brings Mythos horror to the OSR and OSR gaming into the 1920s!

From the product description:
"Aeons before man arose from the primordial mire, ancient creatures descended from the stars or stepped through dimensional passages to inhabit the Earth. Whilst many of these Old Ones have since passed into inactivity, the secrets they carried with them have been shared with man and now terrible cults haunt the fringes of modern society. These ancient terrors thus still menace mankind and, if the prophecies are to be believed, the Old Ones shall return to reign again over the Earth!


Eldritch Tales: Lovecraftian White Box Role-Playing in an OSR rule set with its roots in the Original version of the world's favorite RPG, but instead of exploring musty dungeons, characters in Eldritch Tales investigate Mythos horrors in the 1920s! The setting and background are based on the cosmic horror tales of Howard Phillips Lovecraft and other members of his writing circle. 

Within the pages of Eldritch Tales you will find four character classes representing many classic pulp archetypes, occupations, rules for insanity, spells, monsters, esoteric tomes, artifacts, and setting material, as well as advice on using Eldritch Tales with other White Box games. This game is compatible with Swords & Wizardry White Box and other OSR games."


Available now in PDF format on RPGNow!


Please note that Print on Demand versions (black & white softcover, color softcover, and color hardcover) will be available soon!


Thursday, January 4, 2018

Eldritch Tales: The Long Overdue Update...

Greetings Friends!
I know many of you have been wondering about the status of Eldritch Tales: Lovecraftian White Box RPG and, rest assured, I continue to plug away at this. I had almost no time to work on the game over the summer and my progress was at a snail's pace due to real life. Allow me to inform you all on the progress that has been made.

Though summer was rough for me, during that time several groups playtested the game and sent me great feedback, questions, and suggestions. I added bits here and there and clarified other areas and overall the game has come together nicely. I am still working on some writing bits, but nothing too time-consuming.

Tim Snider has completed a first editing pass (back in August) and I have made all the changes he suggested. I have decided not to do the layout myself...I feel like it would take me far too long and would result in an inferior product. That wouldn't be acceptable to me, and I'm not going to let you down that way. So, I have been in talks with Thomas Novosel who has agreed to tackle the project.

Finally, for the most exciting news... since about September I have been focusing hard on art production and I've contracted two artists to help on that front. Many of you will know Del Teigeler's work from various OSR projects including many from North Wind Adventures, including the recent second printing of Astonishing Swordsmen and Sorcerers of Hyperborea and my own Beyond the Ice-Fall. Del is a great fellow to work with and has been doing some fantastic work, visit his art blog! Here is a great piece he has finished for Eldritch Tales...


Our second artist is Kurt Komoda, a name new to the OSR, though his work can be seen in Fate Core, The Dresden Files, Torchbearer, Firefly, and other RPGs. I came across Kurt's work on DeviantArt and first contacted him more than a year ago now. I recommend that anyone reading this visit his portfolio and blog - you will see some astonishing work. Kurt approaches each new piece with an unbelievable exactitude, researching Lovecraft's stories for every clue concerning the description of whatever creature he is drawing. Below you can see his take on the Elder Things of Antarctica...


In addition to these true professionals, I am doing quite a bit of art myself - mostly spot art for equipment, vehicles, weapons, and the like, though I've done a few adversaries as well, such as the vampire below. To round out all of this art, I'll grab a few pieces of stock art as filler.


Once art is completed and I have finalized the text, layout will begin and should take up to 3 months. The finished book will have approximately 70 pieces of original art and come in around 200 pages.

That's all for now, best to all in the new year!

Thursday, January 26, 2017

Update and Announcement

After a bit of a holiday hiatus, I'd like to let everyone know what's going on at Raven God Games! First, I'd like to thank everyone who has contacted me or otherwise shown support for Eldritch Tales. You inspire me to "get it right" and make a game that will be appreciated by the community. Many thanks, and if anyone has comments, questions or ideas, feel free to drop me a line!

Work is continuing on Eldritch Tales, never fear. I was able to get a few playtests in over the holiday and also received some great feedback from some from Pete Spahn (Small Niche Games, WWII: Operation WhiteBox) and others. A few of you have mentioned playtesting and I have not forgotten you. Once I have a new draft available I will be looking for a select few to give the game a spin. I'm also slowly grinding away at some adventure modules for use with playtests and further development.

I have had several questions asking about random monster creation charts, and other random charts. I like the idea and have been considering how to approach it. I don't want to force them into the book, so these sorts of things may appear in the appendices or perhaps as separate downloads. How would you guys and gals use them? Would you rather they were loose?

In other news, I have rewritten a short viking-themed adventure scenario for use with Swords and Wizardry: WhiteBox. The adventure, Beyond the Ice-Fall, first appeared in AFS Magazine #6 and was written for the Astonishing Swordsmen and Sorcerers of Hyperborea rules. I have expanded and revamped the setting and story, created new maps, and changed the relevant rules to WhiteBox. Regardless, it should work well enough for any OSR game. Beyond the Ice-Fall is a location-based adventure, a fjord with some viking villages, a dangerous wilderness, and primarily a icy dungeon that poses its own hazards. It will feature a cover piece and a full page interior illustration by Del Teigeler, with cartography and additional art by my own hand. My hope is that this module (and perhaps some other small projects) will help foot the bill for Eldritch Tales. I've not quite finished the maps yet, but layout and art are largely complete. So, it should be released within the next month or so. In the meantime, check out Del's fantastic cover art!

Until next time!



Thursday, November 10, 2016

Eldritch Tales: Contacts and Characters

Last week, we talked about the four base character classes in Eldritch Tales: Lovecraftian White Box Role-Playing, and I mentioned that every class begins the game with Contacts.

Not even beginning characters live in a vacuum and all have some experience with the world and people. University students are exposed to any number of professors, soldiers meet people from all walks of life, lawyers know experts within the justice system, and so on. Each character begins with at least one close friend who is willing to help out when the character is in need - these are the character's Contacts. Characters may call upon their Contacts to assist in any way they can, dependent on the referee's discretion. However, most Contacts will not break the law or put their lives and livelihoods in jeopardy, and players are advised to remember that just as they may call upon Contacts, Contacts may call upon them. Friendship is a two-way street.

Characters are not restricted to only those Contacts that they start with and may acquire additional Contacts  during the course of the game. There is no set mechanic for gaining Contacts, only that it can be accomplished through role-playing and cultivating connections. Again, the referee is free to control this as he or she wishes.

The make things manageable, Contacts are divided into broad categories - Academic, Criminal, Influential, Legal, Martial, Medical and a final catch-all, General. This division is mostly used during character creation to direct what type of Contacts a beginning character starts with. For instance, an Antiquarian begins with two Academic Contacts - perhaps a curator and a librarian; while a Socialite begins with one Influential contact and any two other contacts - maybe a governor, a detective, and a fence. The choices that a player makes here will help to define the character's background and add some color to the campaign.

Finally, Contacts help the referee craft a story with depth. They can be used as plot devices - anchoring a character to a specific area or interest, connecting characters to the game world, providing motives and goals for characters, they might even present plot hooks to the group and "call in favors."

Next week, I'll discuss Occupations, an entirely optional rule that further defines a character's background and offers greater character customization.

Making friends?

Wednesday, November 2, 2016

Character Classes in Eldritch Tales

In Eldritch Tales: Lovecraftian White Box Role-Playing, players take on the roles of average people thrust into maddening and horrifying situations. They investigate Mythos mysteries, learn cosmic secrets and face ancient monstrosities that have plagued the Earth since before mankind.

There are four base classes in Eldritch Tales and these represent a broad spectrum of character types. The Antiquarian is a scholar who gains additional languages as he rises in level and the unique ability to find clues when all other channels fail. Antiquarians might be professors, curators, occultists, antique dealers, amateur scholars, or any other individual interested in seeking knowledge. Antiquarian's skills involve educational studies, such as history, science, and literature. They are largely untrained with weapons but are the only class that gains a bonus against Insanity Saves.

The Combatant is a translation of the Swords & Wizardry fighter class. They have the traditional "combat machine" ability, which might be limited by ammunition at the referee's discretion, and gain an ability to inspire their allies, providing a bonus to saving throws against fear. Their skills include knowledge of tactics and weaponry, fighting styles, and endurance.

Opportunists replace the thief, but fill a similar role - they are adventurers, scoundrels, gentleman rogues, and others who seek fortune and glory. They gain the usual backstab attack and are unusually lucky (may re-roll one failed die roll per session). They skills include perception and stealth, driving and appraisal, and may choose a geographic area in which to specialize. This allows the player to tailor her opportunist however she sees fit - a criminal or detective Opportunist might choose a city, while a globe-trotting archeologist might specialize in Egypt.

Finally, the Socialite rounds out the core classes and allows players the option of a class eminently suited for verbal information gathering and investigation. Socialites are charismatic personas such as actors, politicians, preachers, or con artists, and may hail from any social stratum. They have a special knack for influencing listeners and are skilled at interrogation, impersonation, deception and seduction.

In addition to these attributes, all classes receive a certain number of Contacts to help in their endeavors and may be further customized by inclusion of the optional Occupation rules. Next week, we'll describe Contacts in greater detail.

Which one of this multitude might you be?
Crowd Outside NYSE, Public Domain

Sunday, October 23, 2016

Eldritch Tales: Lovecraftian White Box Role-playing

Coming soon from Raven God Games!

ELDRITCH TALES: Lovecraftian White Box Role-Playing is a new, old-school game that builds on the mechanics of Swords and Wizardry WhiteBox and other original edition RPGs. In Eldritch Tales, players will investigate the oddities of Mythos Earth, learn arcane secrets, and experience sanity-blasting terror!

Eldritch Tales is inspired by the weird fiction of Howard Phillips Lovecraft and other pulp writers including Clark Ashton Smith and Robert E. Howard. Lovecraft created a version of terror called cosmic horror, which emphasizes the idea that man is an insignificant creature and that mankind's history and even biology has been influenced by ancient, inhuman beings known collectively as the Great Old Ones. Many of these Old Ones continue to alter the course of normal events through sorcery, weird science and the machinations of diabolical cults!

Eldritch Tales includes four base classes - Antiquarian, Combatant, Opportunist, and Socialite, a new spell-casting system based on the original but tweaked to better suit the genre, a system for tracking your character's increasing madness,  Mythos artifacts, a host of sinister adversaries to thwart the party, and much more!

Eldritch Tales is entirely compatible with Swords and Wizardry WhiteBox, and can be used with most other OSR games with ease. Coming in 2017!

Keep checking back for more information!! 

Artwork copyright 2016 Eric Lofgren, used with permission. All rights reserved.

Monday, October 17, 2016

Update...

I've been away from the blog for quite some time, busy with work, life and projects. Its certainly time for an update. Since December of last year I have been methodically working on a Swords and Wizardry compatible game that will soon be announce officially. It's written as a White Box game, but could easily be used with any version of S&W, or other OSR games. The game is entirely written as a first draft and is in playtest. I've contacted some artists and will be ordering commissons in January or February, but in the meantime I've licensed some fine art by +Eric Lofgren.

More details will be released very soon, but by way of a hint...


"That is not dead which can eternal lie, And with strange aeons even death may die."